AllianceTowerDefense
Mode decisions

Alliance Tower Defense Modes Guide

How each Alliance Tower Defense! mode plays and what it pays: map layouts, completion rewards (100 to 1,000 Coins), splitting paths, the 3x Insane multiplier, and which team shapes each mode wants — checked 2026-10-15.

Quick answer: pick by payout and by what your roster covers

Farm the easiest mode your roster clears on autopilot (Easy City until it bores you), climb one rung at a time, and treat two modes as special: Insane pays the Scientist Crates your economy needs, and Crazy pays the most Coins plus the Spin Tickets that chase DJ Speaker Man. Endless is not a farm at all — it is the endgame scoreboard. The table below is the full decision grid with community-documented rewards for all modes, checked 2026-10-15. Every named mode family gets its own section, an evidence readiness table of what is verified versus community-documented, and visible child decisions for Hard and Insane preparation.

Decision grid

The full mode table

Maps, rewards, path shapes, and the tactic each mode rewards. Wave counts are unpublished by the developer.

ModeMapRewardPathsTactic
EasyCity100 Coins1 laneThe farming staple. One maxed Camera Man with Auto Skip clears it solo — this is the fastest clean Coins-per-minute loop for most accounts.
MediumWild Desert275 Coins1 laneThe first step up. Was the release Medium map until the August 7 update swapped labels with Canyon Bridge.
HardCanyon Bridge500 Coins2 lanesTwo tracks split your coverage — place economy early, then a carry per lane. Community guides describe it as designed for multiple players.
InsaneCamera Lab850 Coins + 1 Scientist Crate1 laneAdded August 7; enemies got a 3x multiplier in the August 10 rebalance. Bring a maxable carry plus an early-DPS unit and keep Auto Skip off until the first boss timing is readable. The Scientist Crate reward is why Insane runs are worth it.
Crazy—1,000 Coins + 1 Spin TicketSplitting pathsAdded in the Big Update (August 28). Splitting paths break single-target targeting, so AOE (TV Woman, Party Camera Man) plus a support aura is the standard answer. The only regular Spin Ticket source.
Insane EndlessCamera Lab (endless)Scaling Coins; Endless leaderboard1 laneSurvival extension of Insane added August 20. Waves continue until your team fails; community runs reach 200+ waves in duo play with fully maxed rosters.
Per-mode notes

What each mode is actually for

Easy & Medium: the income engine

Both are one-lane maps that exist to be automated. Solo queue, one maxed carry (Camera Man at first), Auto Skip after the first max. Medium's 275 Coins is a 2.75x payout for a marginally longer run — switch when it stops failing.

Hard (Canyon Bridge): the coverage exam

Two lanes split your match cash and your range. The passing shape is economy early, then one funded unit per lane — or a strong AOE unit that covers the fork. Community guides describe it as tuned for multiplayer, but solo clears with two maxable units are routine.

Insane (Camera Lab): the crate printer

The 3x enemy multiplier (since August 10) makes under-upgraded teams fall over, but the Scientist Crate payout builds your economy permanently. Bring a maxable carry plus early DPS, keep Auto Skip off until the first boss timing is readable, and change only one thing between attempts.

Crazy: the payout spike

Splitting paths break single-target targeting — TV Woman's AOE + burn or Party Camera Man's splash solves it, and a DJ Speaker Man aura amplifies whatever survives. The 1,000-Coin clear plus Spin Ticket makes it the best income once your roster is ready.

Insane Endless: the scoreboard

Not a farm — a ceiling test. Waves continue until your units fail, and every unmaxed slot caps your depth (community guides: an unmaxed S-tier fails faster than a maxed B-tier). Duo runs have passed 200 waves; the leaderboard records the best.

Party servers and skip votes

Match cash is personal in every mode. In party queue, if skip votes outrun your first max, your funded units starve — the Coins earned up to leaving are kept, so leaving a runaway lobby is not a punishment.

Loadouts

Community teams per mode

Credited loadouts from creator videos and the fan strategy guide.

Easy / Medium (solo farm)

1× Camera Man (maxed) + Auto Skip

The documented Coins loop: 1-player Easy City, place one Camera Man on the funnel, max it, then skip everything.

Credit: Fan strategy guide

Insane (budget)

Plunger Camera Man + Large TV Man + Titan Speaker Man

A cheap three-unit clear described as requiring no event or Robux units.

Credit: PeaceBringer (YouTube)

Crazy (solo)

10M TV Woman as the core; add Titan Cinema Man to clear faster

Shows Cinema is optional — the 10M unit does the heavy lifting.

Credit: Cero (YouTube, "Easiest Way to Beat Crazy Mode")

Crazy (party, sub-7-minutes)

Upgraded Titan Camera Man + Titan Speaker Man 2.0 (DPS), DJ Speaker Man (support), TV Woman (slow + AOE), Dark Speaker Man (early waves)

Role-divided five-slot comp built around the Crazy map's splitting paths.

Credit: Exotic (YouTube)

FAQ

Mode questions

How many modes does Alliance Tower Defense have?

Six: Easy (City), Medium (Wild Desert), Hard (Canyon Bridge), Insane (Camera Lab), Crazy, and Insane Endless. Crazy and Insane Endless were added in the August 2026 updates. Wave counts have never been published by the developer.

Which mode should I play first?

Easy (City), solo. It pays 100 Coins per clear and a single maxed Camera Man handles it, which makes it the account's default farm until Medium feels trivial.

Is Crazy harder than Insane?

They test different things. Insane (Camera Lab) is a single path with a 3x enemy multiplier from the August 10 rebalance — a raw stat check. Crazy pays more (1,000 Coins + Spin Ticket) and its splitting paths break single-target coverage, so it punishes AOE-less teams. Most rosters clear Insane first.

What mode gives Scientist Crates?

Insane. Every Camera Lab clear pays 850 Coins plus 1 Scientist Crate, which contains the Scientist Camera Man economy unit at 95%.

Step-by-step: choose and clear a mode

  1. 1. Read the reward table and pick the easiest mode whose payout matches your current goal.
  2. 2. Check what your roster covers — splash for swarms, single-target for tanks, economy for long waves.
  3. 3. Clear it once manually before automating, so the failure point teaches you the map.
  4. 4. Climb one rung at a time: Easy → Medium → Crazy → Insane, with Endless as the scoreboard.

If you're stuck

If the next rung defeats you twice, drop back one mode and bank the Coin difference — the ladder is pay-to-climb, and the reward table tells you exactly how much.

Common mistakes

Treating Endless as a farm (it is a leaderboard), chasing Crazy's Coins without the roster for it, and ignoring that Hard and Insane have their own preparation pages.

Related pages

Continue with your next task

Part of the mode ladder — browse progression and farming help next.