Leaderboards
The official description advertises a leaderboard, and the game tracks Coins and Wins boards plus an Endless ladder for deepest wave. Reaching Top 1 is the game's stated endgame. The exact scoring formulas have not been published.
Every Alliance Tower Defense! mode with its map and Coin reward — Easy City 100, Medium Wild Desert 275, Hard Canyon Bridge 500, Insane Camera Lab 850 + crate, Crazy 1,000 + Spin Ticket, and Insane Endless — checked 2026-10-15.
Alliance Tower Defense! scales through six modes. Easy (City, 100 Coins) is the farming staple you can clear with one maxed Camera Man. Medium (Wild Desert, 275) and Hard (Canyon Bridge, 500, two lanes) add coverage pressure. Insane (Camera Lab, 850 Coins plus a Scientist Crate) tripled its enemy multiplier in the August 10 rebalance and is where preparation starts to matter. Crazy (1,000 Coins plus a Spin Ticket) uses splitting paths that punish single-target teams, and Insane Endless runs waves until your roster breaks — with a leaderboard for the best runs.
Mode rewards are community-documented from the in-game map select, checked 2026-10-15. Wave counts per mode have never been published by the developer.
| Mode | Map | Reward | Paths | How to play it |
|---|---|---|---|---|
| Easy | City | 100 Coins | 1 lane | The farming staple. One maxed Camera Man with Auto Skip clears it solo — this is the fastest clean Coins-per-minute loop for most accounts. |
| Medium | Wild Desert | 275 Coins | 1 lane | The first step up. Was the release Medium map until the August 7 update swapped labels with Canyon Bridge. |
| Hard | Canyon Bridge | 500 Coins | 2 lanes | Two tracks split your coverage — place economy early, then a carry per lane. Community guides describe it as designed for multiple players. |
| Insane | Camera Lab | 850 Coins + 1 Scientist Crate | 1 lane | Added August 7; enemies got a 3x multiplier in the August 10 rebalance. Bring a maxable carry plus an early-DPS unit and keep Auto Skip off until the first boss timing is readable. The Scientist Crate reward is why Insane runs are worth it. |
| Crazy | — | 1,000 Coins + 1 Spin Ticket | Splitting paths | Added in the Big Update (August 28). Splitting paths break single-target targeting, so AOE (TV Woman, Party Camera Man) plus a support aura is the standard answer. The only regular Spin Ticket source. |
| Insane Endless | Camera Lab (endless) | Scaling Coins; Endless leaderboard | 1 lane | Survival extension of Insane added August 20. Waves continue until your team fails; community runs reach 200+ waves in duo play with fully maxed rosters. |
The meta-systems around the mode ladder.
The official description advertises a leaderboard, and the game tracks Coins and Wins boards plus an Endless ladder for deepest wave. Reaching Top 1 is the game's stated endgame. The exact scoring formulas have not been published.
Servers hold up to 35 players. Match cash is personal — your upgrades come from your own wallet, so a party run still needs every player to fund at least one maxable unit. If skip votes outrun your first max, the Coins you earned up to leaving are kept.
Trading existed from launch (a trade bug was patched July 29), crate trading arrived with the August 7 update, and Trade Chat came on August 20. There is no official value list — community price lists live on fan sites and Discords.
Four maps serve six modes: City (Easy), Wild Desert (Medium), Canyon Bridge (Hard, two lanes), and Camera Lab (Insane and Insane Endless). Crazy mode uses splitting paths. The August 7 update moved Wild Desert from Medium to Hard and promoted Canyon Bridge.
Crazy pays the most per clear — 1,000 Coins plus a Spin Ticket — followed by Insane at 850 Coins plus a Scientist Crate. For Coins per hour, though, a fast solo Easy City loop (100 Coins per short run) still beats a slow first attempt at a harder mode.
Endless is the survival extension of Insane on the Camera Lab map, added August 20. Waves keep coming past the normal clear point until your team fails; community duo runs have exceeded 200 waves, and an Endless leaderboard tracks the best runs.
Crazy's splitting paths force single-target units to split their shots across forks. The standard answer is area damage — TV Woman's AOE + burn, or Party Camera Man's splash — plus a DJ Speaker Man support aura.
Alliance Tower Defense!'s developer has not published official stat tables, summon rates, or patch notes. This site therefore documents community knowledge with the source and checked date attached to every table, and we mark anything a publisher has not confirmed as community-documented. When a source conflicts (as code trackers regularly do), we show both sides instead of picking a winner.
Part of the wiki reference — the Alliance Tower Defense wiki hub holds the rest.