AllianceTowerDefense
Resource planning

Alliance Tower Defense Resource Calculator: Clears to Your Coin Goal

A Coin goal becomes a clear count once you divide by the documented per-mode reward. The table below does it for the goals players actually chase.

The math in one line

clears needed = goal ÷ (reward per clear × success rate). Easy pays 100, Medium 275, Hard 500, Insane 850 plus a crate, Crazy 1,000 plus a Spin Ticket — all community-documented and dated. Divide your goal by your farm mode's payout, round up, and add a fifth for failed runs if you are still learning the mode. Time it with your measured minutes-per-clear (the farm estimator does the full version with your own inputs).

Worked table

Goals → clears, by farm mode

Whole clears from documented rewards, checked 2026-10-15. X2 title windows halve every number while active.

GoalCoinsEasy
100
Medium
275
Hard
500
Insane
850
Crazy
1,000
One 10-pull85094211
5,000 Coins (pulling spree + reserve)5,00050191065
Scientist Crate hunting fund (10 Insane attempts)8,500853117109
Mythic worst-case pity (85,000 Coins)85,00085031017010085

Mode rewards: Easy 100 · Medium 275 · Hard 500 · Insane 850 (+ Scientist Crate) · Crazy 1,000 (+ Spin Ticket). The crate and ticket are worth real Coins too — the crate table is on the rewards reference.

Method

How to measure your own pace

  1. 1. Run five clears of your farm mode and write down total Coins and total minutes.
  2. 2. Coins per minute = total Coins ÷ total minutes. That single number beats every per-hour claim, including ours.
  3. 3. Multiply by the minutes you can actually sustain — attention is the real currency in a farm that requires placement.
  4. 4. Re-measure after every update and every roster upgrade; a second maxable unit changes which mode is your fastest.
FAQ

Resource questions

How many Easy clears for a 10-pull?

A 10-pull costs 850 Coins, and Easy (City) pays 100 Coins per clear — so 9 clears of saved Coins. On Medium (275) it is 4 clears; on Crazy (1,000) a single clear overfunds it.

How many clears for the Mythic pity?

The documented Mythic pity is 1,000 summons. In 10-pulls that is 100 pulls — 85,000 Coins, or 850 Easy clears, 310 Medium clears, 85 Insane clears (before counting the crate value), or 85 Crazy clears plus their Spin Tickets. That is the worst case, not the expectation.

Why whole matches only?

A partial match pays nothing — the reward lands on completion. The math counts whole clears, and your success rate belongs in the time estimate: a mode you fail 30% of the time is 43% slower per Coin than its reward table suggests.

Is Coins-per-clear guaranteed?

The per-mode rewards (100 / 275 / 500 / 850 / 1,000) are community-documented from the in-game map select and have been stable across updates, but the developer can rebalance them at any time — the August 10 patch changed Insane's difficulty overnight. Re-verify one clear after every update.

Related pages

Check these before spending