How many Easy clears for a 10-pull?
A 10-pull costs 850 Coins, and Easy (City) pays 100 Coins per clear — so 9 clears of saved Coins. On Medium (275) it is 4 clears; on Crazy (1,000) a single clear overfunds it.
A Coin goal becomes a clear count once you divide by the documented per-mode reward. The table below does it for the goals players actually chase.
clears needed = goal ÷ (reward per clear × success rate). Easy pays 100, Medium 275, Hard 500, Insane 850 plus a crate, Crazy 1,000 plus a Spin Ticket — all community-documented and dated. Divide your goal by your farm mode's payout, round up, and add a fifth for failed runs if you are still learning the mode. Time it with your measured minutes-per-clear (the farm estimator does the full version with your own inputs).
Whole clears from documented rewards, checked 2026-10-15. X2 title windows halve every number while active.
| Goal | Coins | Easy 100 | Medium 275 | Hard 500 | Insane 850 | Crazy 1,000 |
|---|---|---|---|---|---|---|
| One 10-pull | 850 | 9 | 4 | 2 | 1 | 1 |
| 5,000 Coins (pulling spree + reserve) | 5,000 | 50 | 19 | 10 | 6 | 5 |
| Scientist Crate hunting fund (10 Insane attempts) | 8,500 | 85 | 31 | 17 | 10 | 9 |
| Mythic worst-case pity (85,000 Coins) | 85,000 | 850 | 310 | 170 | 100 | 85 |
Mode rewards: Easy 100 · Medium 275 · Hard 500 · Insane 850 (+ Scientist Crate) · Crazy 1,000 (+ Spin Ticket). The crate and ticket are worth real Coins too — the crate table is on the rewards reference.
A 10-pull costs 850 Coins, and Easy (City) pays 100 Coins per clear — so 9 clears of saved Coins. On Medium (275) it is 4 clears; on Crazy (1,000) a single clear overfunds it.
The documented Mythic pity is 1,000 summons. In 10-pulls that is 100 pulls — 85,000 Coins, or 850 Easy clears, 310 Medium clears, 85 Insane clears (before counting the crate value), or 85 Crazy clears plus their Spin Tickets. That is the worst case, not the expectation.
A partial match pays nothing — the reward lands on completion. The math counts whole clears, and your success rate belongs in the time estimate: a mode you fail 30% of the time is 43% slower per Coin than its reward table suggests.
The per-mode rewards (100 / 275 / 500 / 850 / 1,000) are community-documented from the in-game map select and have been stable across updates, but the developer can rebalance them at any time — the August 10 patch changed Insane's difficulty overnight. Re-verify one clear after every update.
Every Coin source ranked with a session plan.
The interactive version with your inputs.
What the Coins you counted will buy.
The reward table with tactics.
One-time Coins before you grind for them.
Reward rebalances reset this table.