AllianceTowerDefense
Calculator

Alliance Tower Defense! Team Builder

Compare the units you are considering for Alliance Tower Defense! with your own in-game notes.

alliance tower defense team builderPlayer planner
Quick answer

Compare the units you are deciding between with your own match notes.

Use your own in-game notes to compare a few choices before you commit Coins or time.

The Alliance Tower Defense team builder is a working 2–5 candidate team planner: enter unique names, choose player-selected roles, and use confirmed 1–5 ratings from your own matches. Compare its visible weights, personal scores, and team mean; the role overlap and coverage note is descriptive, not an official team recommendation.

Personal estimate

Compare your candidates

Use only your current observations. Roles and ratings are your planning labels, not official classifications or a fixed ranking.

How the score works

Damage × 0.35; coverage × 0.25; utility × 0.25; cost efficiency × 0.15. Role labels do not add a bonus.

Candidate 1

Damage / clear speed Your input
Confirm
Range / coverage Your input
Confirm
Utility / support Your input
Confirm
Cost efficiency Your input
Confirm

Candidate 2

Damage / clear speed Your input
Confirm
Range / coverage Your input
Confirm
Utility / support Your input
Confirm
Cost efficiency Your input
Confirm

Ratings start visually at 3 but remain incomplete until you set each one.

Walkthrough

How to use this page in-game

Use these blocks to decide what to check, what to avoid, and which next page helps before you spend time or resources.

Fill the four roles before chasing rarities

A working Alliance Tower Defense! team has one carry you fund to maximum (Camera Man early, Titan Speaker Man 2.0 or a 10M unit later), an early-DPS body such as Large Scientist Camera Man that protects the carry's ramp, an economy Scientist Camera Man paying up to 600$ per wave, and late coverage with AOE or a support aura (TV Woman, DJ Speaker Man). Rate your candidates with those jobs in mind and the planner's scores become team decisions.

alliance tower defense team builderalliance tower defense best teamalliance tower defense best team combo

Fund one unit at a time

Match cash is per-run and lobby Coins are a separate wallet, so team planning is two budgets. In-match, place your carry on the funnel pad and max it before adding anything else — extra placements split the same cash across weaker bodies. The documented community loadouts (a budget Plunger + Large TV Man + Titan Speaker Man Insane clear, or the five-role Crazy composition) all follow this one-max-at-a-time rule.

alliance tower defense best team comboalliance tower defense team roles
If you're stuck

Checks before you spend

  • If the planner's winner underperforms in-game, check the update page first — rebalances move stats overnight.
  • If two candidates tie, fund the cheaper max: an unmaxed stronger unit loses to a maxed weaker one.
  • For stats and obtainment of any unit you are rating, use the unit roster instead of guessing.
FAQ

Common questions

Is this an official Alliance Tower Defense team builder?

No. It uses only the names, role labels, and ratings the player enters; the weights are published on the page so the math is transparent.

How is the personal score calculated?

Damage/clear uses 35%, coverage 25%, utility 25%, and cost efficiency 15%, with every weight shown on the page.

Where do the role examples come from?

From community-documented sources: the fan strategy guide's role doctrine and credited creator loadouts — the same teams featured on our wiki's team-building page.

How many units can I compare?

Compare two to five names at a time. Five slots is also the practical team shape: carry, early DPS, economy, coverage, and one flexible slot.

Related pages

Where to go next

Open the next page that matches what you are trying to do in-game.